Oh John Carroll

Tag: video games

Deadspin’s Kyle Wagner wrote a great piece about GamerGate:

What we have in Gamergate is a glimpse of how these skirmishes will unfold in the future—all the rhetorical weaponry and siegecraft of an internet comment section brought to bear on our culture, not just at the fringes but at the center. What we’re seeing now is a rehearsal, where the mechanisms of a toxic and inhumane politics are being tested and improved. Tomorrow’s Lee Atwater will work through sock puppets on IRC. Tomorrow’s Sister Souljah will get shouted down with rape threats. Tomorrow’s Tipper Gore will make an inexplicably popular YouTube video. Tomorrow’s Willie Horton ad will be an image macro, tomorrow’s Borking a doxing, tomorrow’s Moral Majority a loose coalition of DoSers and robo-petitioners and scat-GIF trolls—all of them working feverishly in service of the old idea that nothing should ever really change.

The Gameological Society has a good write-up about the history of the now-defunct Rock Band video game. I was a total nerd for these.

Sales Report →

So, you’ve made a game about game development, only to find that people are pirating it like crazy.  What do you do?  You teach the pirates about the effects of piracy:

A few hours into the game players of the “cracked” copy see a rather depressing in-game note, telling them that their virtual game is being heavily pirated.

Soon after that the player’s funds start to decrease. The other games they release are hit by piracy as well, resulting in the bankruptcy of the virtual gaming company they had just built up.

I’m The Best At Tecmo Super Bowl →

Kotaku’s Owen Good writes about a Tecmo Super Bowl competition in Madison, Wisconsin:

Winning three games of Tecmo Super Bowl in a field drawn entirely from your peer group doesn’t sound like an unreasonable goal. But we’re not talking about beating your little brother. Most in Tecmo Madison’s field are only nominally gamers. Tecmo Super Bowl is the only thing they play, either on emulators, or on Nintendo Entertainment Systems hooked to old tube TVs. And old tube TVs are the only way to properly play Tecmo Super Bowl today because, even though you can connect an original Nintendo Entertainment System to a modern flat-panel TV, if you do there’s an input lag that totally throws off the game. So one of this tournament’s biggest hassles is finding more than two dozen old TVs.

You either get it or you don’t.  And if you get it, you’re like me and probably thought you could do well in this competition.  (But we wouldn’t, of course.)

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