So, you’ve made a game about game development, only to find that people are pirating it like crazy. What do you do? You teach the pirates about the effects of piracy:
A few hours into the game players of the “cracked” copy see a rather depressing in-game note, telling them that their virtual game is being heavily pirated.
Soon after that the player’s funds start to decrease. The other games they release are hit by piracy as well, resulting in the bankruptcy of the virtual gaming company they had just built up.